A tabletop game of the California coast
The roots
are running dry.
Fall Creek is dying. Somewhere in its canopy, its tide pools, and its fog-soaked hollows is the secret to saving it — and only a shapeshifter can find it in time.
The setting
A city that drank too deep
Fall Creek is a forest built around one impossible thing: a World Tree whose roots feed every stream, every fern bed, every tide pool for miles. Generations ago, our people settled at its foot and began to draw from it — carefully, at first.
Careful didn't last. Years of taking more than the Tree could give have left it withering, its bark cracked, its roots running dry. The forest remembers what the city forgot.
You were born at the foot of the Tree, and you're the only one who can still hear what it's asking for.
Four elements, one race against the dying light
You play a shapeshifter — a creature in Fall Creek who can shift between forms. Every elemental form opens a style of play, and a different way of gathering what the Tree needs to survive.
Water
Drink magical potions that give you a temporary boost of power.
Wind
Cast spells that can give you a burst of strength or bring you new treasures.
Earth
Plant flowers that will give slow, consistent rewards.
Fire
Invoke sparks in the nick of time, reacting instantly to threats.
Follow the Tree's roots
Get news on Fall Creek's development, early art, and playtest openings — sent only when there's something real to share.
No spam, unsubscribe anytime.